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Old Jul 26, 2006, 01:21 PM // 13:21   #61
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Assassins definitely have the hardest time getting into groups in my expereince.

I love mine but I would only want one in a group and there are a lot of bad ones out there, which given their vulnerability can make them a liability in the wrong hands.

My mesmer has not had any problems getting into groups in Cantha although you will always struggle if you try and get into a 6/8 group who are almost invariably looking for 2 monks.

And henchies are defiinitely better than many PUGs. Finished Factions with my Rt using henchies only, apart from the Eternal Grove mission - it is always a joy to see the party attacking called targets rather than everyone going off on their own little trip.
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Old Jul 26, 2006, 01:28 PM // 13:28   #62
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Try joining a large community based guild focues on PvE. This type of guild are normally laid back and willing to help with missions and quests no matter what the area. Its much easier than relying on a bunch of random strangers to help you complete a task.
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Old Jul 26, 2006, 01:41 PM // 13:41   #63
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I had a fantastic time the other day when i went to sorrow's furnace with 3 of my guildies. We each decided how best to adapt our character builds for 4- man furnace trips. I decided in the end to take 'none shall pass' because all the enemies kept running past and raping the others (spellcasters)

We actually did surprisingly well, until a priest of sorrows resurrected 2 dead bosses before we noticed him.
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Old Jul 27, 2006, 03:58 AM // 03:58   #64
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Quote:
Originally Posted by Numa Pompilius
I agree that it's a big problem (yesterday I failed finding a PUG for Raisu Palace for either my mesmer or my ranger) but the solution is simple: randomize placement and composition and abilities of mobs.
Specialized builds become dominant because people know exactly what to expect, and where, when entering.

I honestly don't see why ANet doesn't already randomize placement+composition+abilities of mobs. It's not like it's hard to think of, or hard to do. Possibly they're afraid to make some areas too hard for newbs?

The core problem, though, is that the PvE metagame now can be summed up as "whoever has most stuff wins".
This is entirely the playerbase fault, not ANets - people have simply decided that Guildwars, a game where loot actually matters hardly at all wrt gameplay, is entirely and completely about loot.
Personally I think the core problem is indeed the mentality of the people playing but, ANet could randomize more and make it more difficult.
Have you noticed the flaming of ANet that occurs when a favorite build is broken?

I have an ele (over 800K experience), an Assassin (nearly 400K experience), a mesmer (not sure but 20th level) (which I play with a group that kicks everything in PVE and probably could do well in PVP against most groups). The most standard build we have is a couple of tanks. And they aren't your standard farmer builds. I also have a Monk (nearly 300K experience), a Ranger and a Ritualist. I started a second set of accounts to get fighter, necro, another Ele (want to play around again at low level).

It is all about how you play the chars. I have had many good comments about my sin once people actually let me join their group (interrupt and some damage sets). I don't use the teleport. Monk has had many complements as has ele.
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Old Jul 27, 2006, 03:59 AM // 03:59   #65
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Quote:
Originally Posted by NinjaKai
Try joining a large community based guild focues on PvE. This type of guild are normally laid back and willing to help with missions and quests no matter what the area. Its much easier than relying on a bunch of random strangers to help you complete a task.
Agreed and their are many of them out there.
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Old Jul 27, 2006, 04:06 AM // 04:06   #66
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Quote:
Originally Posted by Jas
That sounds like me joining your team yesterday Not sure, though...

I have tried to get my prot.monk through Cantha and I have noticed it's even harder to get a team for protector monk than assassin... People want 2 healing monks for every team, even if 1 would be enough.

And as I've read through this whole thread, I think the idea of "Random PUG" made by computer was brilliant. I'd actually love to see if the team that comes up could do whatever mission there is. Most of the missions/quests are easy enough to do even if there'd be a disconnection for someone, and even if few people would leave... and some are soloable for almost any profession.
I have found that people are in general over cautious. One healer and one prot monk should let any group pretty much walk through, in fact I run a balanced monk most of the time and have no probs. Including energy management with another balanced or pure healing monk especially.

In fact, I am sometimes a bit bored even when only monk. If the group knows how agro works and the tank (yes, only need one really) knows what to do it is relatively easy on most missions.

I just got through going through a mission with one mm, my monk, a healer monk, one warrior, two eles and a ranger (and once three eles no ranger). Got masters all the way and I think maybe two or three times in four or five storyline missions had someone die and that was on the multi-boss encounters
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Old Jul 27, 2006, 04:09 AM // 04:09   #67
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Quote:
Originally Posted by LifeInfusion
I accept everything but assassins because there is about 500% more chance of error on assassins than any other class (maybe warrior aggro is bad but assassin aggro is worse).
I remember when no one wanted warriors.

Wait until some people figure out a good build set and strategies for the sin.

I do wish ANet had given the sin a smaller agro circle than any other class, thereby giving them better ability to pop the the softies and deal damage without agroing the next group.

BTW, my sin normally protects the softies from those that get by the warrior or helps the take out certain targetted enemies if will not cause additional agro.
My sin has also been the agro puller because carries bow in group that for some reason had no tank.
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Old Jul 27, 2006, 07:16 AM // 07:16   #68
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took me three days to find a group to do Thunderhead Keep mission. All I hear is "WE NEED MONKS!@$"
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Old Jul 27, 2006, 07:38 AM // 07:38   #69
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The Assassin is by far the most hated class in GW. Which is a shame, because it's the most fun to play, if you ask me.
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Old Jul 27, 2006, 09:57 AM // 09:57   #70
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Quote:
Originally Posted by Taurucis
Yeah, the enforcement of cookie cutter teams is, in my opinion, out of hand. There was an article in The Scribe about mesmers being the most underappreciated class. The only way I can get my mesmer into any group is fast cast healer, and even then it's very hard. Maybe get rid of the unhenchable missions so that mesmers, rangers, and assassins won't die out completely.
most underappreciated by close minded people (I wonder if this expression exists, well, I mean the opposite of open minded) but no more hated or loved by some others.

Being patient, creating group, and selected people is the solution (that's what I did with my mesmer, and I finished the both parts with PuGs because it's boring to play with Hench, the elite missions, UW & FoW, get some usless PvE title like protector ...)

Many people in GW are maybe to bad players or maybe too lazy players to try to do something different, they need everything immediately and then keep on doing the same thing again and again (I saw this build works well, so there is no other build this build is the only one that can be use here).

Well if people prefer to run the same build all the time it's not my problem, but it's not the players I like to play with.

PS : it's always funny to see a warrior trying to kill a dolyack with mark of protection on him, shatter enchant own
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Old Jul 27, 2006, 01:31 PM // 13:31   #71
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Quote:
Originally Posted by zakaria
You are completly shutting down cookie cutter builds to creat other builds that will be after time the new cookie cutter builds..you didn't solve anything, think of another.



Nice but in matter of fact PvEers abandon PvP coz it is very competitve they can't compete the meta game there..this why they have their own static world.Imagine that you have to make your team build in half hour or more incase of you encountered mobs of build X or build Y..then you lose the mission coz you discover that all foes in mission are in build Z. It's nice idea for someone has no proplem with time to keep trying over and over if he lost but most of us doesn't. It can be good idea for elite missions for CH 4 or 5 but not all the theme of missions.
Maybe this will teach people to run balanced builds.

Quote:
Originally Posted by Mr_T_bot
Honestly, Barrage/Pet is the only consistently workable Tombs model I ever played in. That is as a monk so I had no shortage of groups to check out when Tombs opened.
Ironic eh? Me, as a battery necro, played, and won tombs first time, in a balanced group, formed by me, and a couple of PvPing guildies. People need to learn that balanced builds WORK! 2 monks, 1 interrupt ranger, 1 ele, 2 battery necros, and 2 warriors was what we went. When people start learning that balanced is the most versatile and effective build, this problem will be solved. If the mobs were random, people wouldn't be able to make a cookie cutter build, and thus need a versatile builds. This will make them go balanced!

_Zexion

Last edited by Zexion; Jul 27, 2006 at 01:33 PM // 13:33..
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Old Jul 27, 2006, 02:10 PM // 14:10   #72
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The problem with Sorrow's Furnace specifically is the rewards for farming are much better than the rewards for questing. Unless you are going for a Skill Hunter title, the XP rewards are meaningless, so the only people doing the quests are people who are doing it for its own sake. People like that are out there - I'm one of them - but we are in the minority and spread out between all of the farmer-filled districts. I really wish they'd add something like the Amulet of the Mists for those who complete "The Final Assault", the last SF quest. Let it be tradable for any one SF green of your choice.

The key to playing under-appreciated professions is to make your own groups. Learn it. Live it. Love it. You enter a mission town as a mesmer, you're making the group. Period. Once you get used to it, it really isn't that bad.

When playing a prot monk, don't advertise it. Just make sure the other monk is a healer (95% of the time he will be) and you're all set. I always do this and never get a complaint.
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Old Jul 27, 2006, 02:40 PM // 14:40   #73
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Maybe there should be a Farming District where people can go to find farming groups, and separate districts for the people that are there to get quest / exploration pugs. That would be less confusing and frustrating I think.
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Old Jul 27, 2006, 02:46 PM // 14:46   #74
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ok-ok, people, lets not turn things inside out. This whole rant "zomg those noobs wouldnt take me because im open minded" is highly overrated. The open-mindness is highly overrated.
When I am looking for a group im far more conserned about idiots who advertise themselfves as having new cool builds, but in reality having not freakin clue to wth they doin, what enemies they will be facing, what is their role in the group, etc. Cookie cutter build are good because they are tested and they work. Non-cookie cutter builds are bad because there might be only 10% chance that they will perform better. And that is already given that person knows what he doing, which is rarely the case.

When I want to test build I do it with henchies or specifically ask someone to help me with it. When I join PUG I know exactly what my purpose is and how I am going to do it, as opposed to "I AM DOING DAMAGE!!!!" idiocy.

Learn the basic builds people. Just get over yourself and try it. See how much more efficient you are and only THEN try to THINK about something new. Most "open-minded" people simply skip the first step. They just assume that cookie-cutter builds are for noobs and they are soooo very different from everyone else... yeah right...

I am also upset that say eles are not accepted in SF groups, but I do know WHY. That got nothing to do with people being stupid. That got everything to do with eles utterly sucking in that area.
That is not general public's fault that curses necro is by far better damage dealer than elementalist. That is ANet's fault that there is by far more enchantment/caster hate in this game than needed, making ele viable tank only in few selected areas.

Cookie-cutter build bashing is overrated. PUG bashing is overrated. Get [email protected] over yourself. There is no problem with people. There is a problem with ingame ballance. There is a problem with you not understanding the reason and motivation behind things.
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Old Jul 27, 2006, 04:34 PM // 16:34   #75
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Yes there is a problem with people.

Hint: the only 2 kinda of PvE necros and SS and MM :P. If you say "No, I'm runnin" you'll be kicked before you finish explaining. This HAS happened to a friend's necro, and happens alot.

(European territory anyway o_O)

Last edited by Sarevok Thordin; Jul 27, 2006 at 04:37 PM // 16:37..
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Old Jul 27, 2006, 07:20 PM // 19:20   #76
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Quote:
..the rewards for farming are much better than the rewards for questing..
arenanet reeeeeead, think and do something
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